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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FComponentKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/InheritableComponentHandler.h | |||
FComponentKey
(
const USCS_Node* SCSNode |
Engine/InheritableComponentHandler.h | ||
FComponentKey
(
UBlueprint* Blueprint, |
Engine/InheritableComponentHandler.h |
FComponentKey()
| Name | FComponentKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path | #include "Engine/InheritableComponentHandler.h" |
FComponentKey()
FComponentKey(const USCS_Node *)
| Name | FComponentKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path | #include "Engine/InheritableComponentHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp |
FComponentKey
(
const USCS_Node * SCSNode
)
FComponentKey(UBlueprint *, const FUCSComponentId &)
| Name | FComponentKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InheritableComponentHandler.h |
| Include Path | #include "Engine/InheritableComponentHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp |
FComponentKey
(
UBlueprint * Blueprint,
const FUCSComponentId & UCSComponentID
)