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Helper struct to hold information about what components use what lightmap textures
| Name | FComponentInstancedLightmapData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
struct FComponentInstancedLightmapData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentInstances | TMap< UInstancedStaticMeshComponent *, TArray< FInstancedStaticMeshInstanceData > > | List of all original components and their original instances containing | Engine/InstancedStaticMesh.h | |
| SharingData | TArray< FComponentInstanceSharingData > | List of new components | Engine/InstancedStaticMesh.h |