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Structure that maps a component to it's lighting/instancing specific data which must be the same between all instances that are bound to that component.
| Name | FComponentInstanceSharingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
struct FComponentInstanceSharingData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentInstanceSharingData() |
Engine/InstancedStaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | UInstancedStaticMeshComponent * | The component that is associated (owns) this data | Engine/InstancedStaticMesh.h | |
| LightMapTexture | UTexture * | Light map texture | Engine/InstancedStaticMesh.h | |
| ShadowMapTexture | UTexture * | Shadow map texture (or NULL if no shadow map) | Engine/InstancedStaticMesh.h |