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API > API/Runtime > API/Runtime/Engine
| Name | FBasePose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include Path | #include "BonePose.h" |
Syntax
template<class BoneIndexType, typename InAllocator>
struct FBasePose
Derived Classes
Structs
| Name | Remarks |
|---|---|
| FRangedForReverseSupport | |
| FRangedForSupport | Bone Index Iteration. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FTransform, InAllocator > & GetBones() |
BonePose.h | ||
TArrayView< FTransform > GetMutableBones() |
BonePose.h | ||
int32 GetNumBones() |
BonePose.h | ||
void InitBones
(
int32 NumBones |
BonePose.h | ||
bool IsValidIndex
(
const BoneIndexType& BoneIndex |
BonePose.h | ||
TArray< FTransform, InAllocator > && MoveBones() |
BonePose.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform & operator[]
(
const BoneIndexType& BoneIndex |
BonePose.h | ||
const FTransform & operator[]
(
const BoneIndexType& BoneIndex |
BonePose.h |