| Contrast |
FVector4 |
|
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Color Grading"
- Meta=(UIMin="0.0", UIMax="2.0", Delta="0.01", ColorGradingMode="contrast", SupportDynamicSliderMaxValue="true", DisplayName="Contrast")
|
| Gain |
FVector4 |
|
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Color Grading"
- Meta=(UIMin="0.0", UIMax="2.0", Delta="0.01", ColorGradingMode="gain", SupportDynamicSliderMaxValue="true", DisplayName="Gain")
|
| Gamma |
FVector4 |
|
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Color Grading"
- Meta=(UIMin="0.01", UIMax="2.0", Delta="0.01", ClampMin="0.01", ColorGradingMode="gamma", SupportDynamicSliderMaxValue="true", DisplayName="Gamma")
|
| Offset |
FVector4 |
|
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Color Grading"
- Meta=(UIMin="-1.0", UIMax="1.0", Delta="0.001", ColorGradingMode="offset", SupportDynamicSliderMaxValue="true", SupportDynamicSliderMinValue="true", DisplayName="Offset")
|
| Saturation |
FVector4 |
|
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Color Grading"
- Meta=(UIMin="0.0", UIMax="2.0", Delta="0.01", ColorGradingMode="saturation", SupportDynamicSliderMaxValue="true", DisplayName="Saturation")
|