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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionObjectQueryParams
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FCollisionObjectQueryParams
(
ECollisionChannel QueryChannel |
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FCollisionObjectQueryParams
(
const TArray< TEnumAsByte< EObjectTypeQuery > >& ObjectTypes |
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FCollisionObjectQueryParams
(
enum FCollisionObjectQueryParams::InitType QueryType |
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FCollisionObjectQueryParams
(
int32 InObjectTypesToQuery |
To do this, use ECC_TO_BITFIELD to convert to bit field i.e. FCollisionObjectQueryParams ( ECC_TO_BITFIELD(ECC_WorldStatic) | ECC_TO_BITFIELD(ECC_WorldDynamic) ) |