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Unreal Engine C++ API Reference > Runtime > Engine > FCollisionObjectQueryParams > FCollisionObjectQueryParams
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CollisionQueryParams.h |
Include | #include "CollisionQueryParams.h" |
FCollisionObjectQueryParams
&40;
int32 InObjectTypesToQuery
&41;
Remarks
To do this, use ECC_TO_BITFIELD to convert to bit field i.e. FCollisionObjectQueryParams ( ECC_TO_BITFIELD(ECC_WorldStatic) | ECC_TO_BITFIELD(ECC_WorldDynamic) )