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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCollisionEnabledMask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionEnabledMask
(
int8 InBits |
Engine/EngineTypes.h | ||
FCollisionEnabledMask
(
ECollisionEnabled::Type CollisionEnabled |
Engine/EngineTypes.h |
FCollisionEnabledMask(int8)
| Name | FCollisionEnabledMask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysUtils.cpp |
FCollisionEnabledMask
(
int8 InBits
)
FCollisionEnabledMask(ECollisionEnabled::Type)
| Name | FCollisionEnabledMask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysUtils.cpp |
FCollisionEnabledMask
(
ECollisionEnabled::Type CollisionEnabled
)