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API > API/Runtime > API/Runtime/Engine
| Name | FCollisionEnabledMask |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
struct FCollisionEnabledMask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionEnabledMask
(
int8 InBits |
Engine/EngineTypes.h | ||
FCollisionEnabledMask
(
ECollisionEnabled::Type CollisionEnabled |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bits | int8 | Engine/EngineTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Engine/EngineTypes.h | ||
operator int8() |
Engine/EngineTypes.h | ||
FCollisionEnabledMask operator&
(
const FCollisionEnabledMask Other |
Engine/EngineTypes.h | ||
FCollisionEnabledMask operator&
(
const ECollisionEnabled::Type Other |
Engine/EngineTypes.h | ||
FCollisionEnabledMask operator|
(
const FCollisionEnabledMask Other |
Engine/EngineTypes.h | ||
FCollisionEnabledMask operator|
(
const ECollisionEnabled::Type Other |
Engine/EngineTypes.h |