| AccumulatedImpulse |
FVector |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Body1 |
FCollisionChaosEventBodyInfo |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Body2 |
FCollisionChaosEventBodyInfo |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Location |
FVector |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| Normal |
FVector |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|
| PenetrationDepth |
float |
|
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Collision Event"
|