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| Name | FCollisionChaosEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosEventType.h |
| Include Path | #include "Physics/Experimental/ChaosEventType.h" |
Syntax
USTRUCT (BlueprintType )
struct FCollisionChaosEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/Experimental/ChaosEventType.h | |||
FCollisionChaosEvent
(
const Chaos::FCollidingData& CollisionData |
Physics/Experimental/ChaosEventType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedImpulse | FVector | Physics/Experimental/ChaosEventType.h |
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| Body1 | FCollisionChaosEventBodyInfo | Physics/Experimental/ChaosEventType.h |
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| Body2 | FCollisionChaosEventBodyInfo | Physics/Experimental/ChaosEventType.h |
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| Location | FVector | Physics/Experimental/ChaosEventType.h |
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| Normal | FVector | Physics/Experimental/ChaosEventType.h |
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| PenetrationDepth | float | Physics/Experimental/ChaosEventType.h |
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