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| Name | FCollisionChaosEventBodyInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/ChaosEventType.h |
| Include Path | #include "Physics/Experimental/ChaosEventType.h" |
Syntax
USTRUCT (BlueprintType )
struct FCollisionChaosEventBodyInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionChaosEventBodyInfo() |
Physics/Experimental/ChaosEventType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocity | FVector | Physics/Experimental/ChaosEventType.h |
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| BodyIndex | int32 | Physics/Experimental/ChaosEventType.h |
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| BoneName | FName | Physics/Experimental/ChaosEventType.h |
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| Component | TWeakObjectPtr< UPrimitiveComponent > | Physics/Experimental/ChaosEventType.h |
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| DeltaVelocity | FVector | Physics/Experimental/ChaosEventType.h |
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| Mass | float | Physics/Experimental/ChaosEventType.h |
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| PhysMaterial | TObjectPtr< class UPhysicalMaterial > | Physics/Experimental/ChaosEventType.h |
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| Velocity | FVector | Physics/Experimental/ChaosEventType.h |
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