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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCoarseMeshStreamingManager
Description
Updates streaming, taking into account all current view infos. Can be called multiple times per frame.
Virtual Inheritance
- IStreamingManager::UpdateResourceStreaming → FCoarseMeshStreamingManager::UpdateResourceStreaming
| Name | UpdateResourceStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteCoarseMeshStreamingManager.h |
| Include Path | #include "Rendering/NaniteCoarseMeshStreamingManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/NaniteCoarseMeshStreamingManager.cpp |
virtual void UpdateResourceStreaming
(
float DeltaTime,
bool bProcessEverything
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Time since last call in seconds |
| bProcessEverything | [opt] If true, process all resources with no throttling limits |