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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FClothCollisionSource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ClothCollisionSource.h |
| Include | #include "ClothCollisionSource.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
FClothCollisionSource
&40;
USkeletalMeshComponent &42; InSourceComponent,
UPhysicsAsset &42; InSourcePhysicsAsset,
const FOnBoneTransformsFinalizedMultiCast::FDelegate & InOnBoneTransformsFinalizedDelegate
&41;