Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
| Include | #include "CharacterMovementComponentAsync.h" |
Syntax
struct FCharacterAsyncOutput
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bClearJumpInput | ||
| bool | bPressedJump | ||
| bool | bWasJumping | ||
| int32 | JumpCurrentCount | ||
| int32 | JumpCurrentCountPreJump | ||
| float | JumpForceTimeRemaining | ||
| float | JumpKeyHoldTime | ||
| FRotator | Rotation | Character Owner Data. |
Destructors
| Type | Name | Description | |
|---|---|---|---|