| AngularVelocity |
FVector |
Angular Velocity of the breaking particle |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| bFromCrumble |
bool |
Whether the break event originated from a crumble event |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Component |
TObjectPtr< UPrimitiveComponent > |
Primitive component involved in the break event |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Extents |
FVector |
Extents of the bounding box in local space of the breaking piece |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Index |
int32 |
Index of the geometry collection bone if positive |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Location |
FVector |
World location of the breaking piece |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Mass |
float |
Mass of the breaking particle |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Orientation |
FQuat |
World orientation of the breaking piece |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|
| Velocity |
FVector |
Linear Velocity of the breaking particle |
Physics/Experimental/ChaosEventType.h |
- BlueprintReadOnly
- Category="Break Event"
|