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BreakingData passed from the physics solver to subsystems
| Name | FBreakingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path | #include "Chaos/ExternalCollisionData.h" |
Syntax
struct FBreakingData : public Chaos::FBaseEventFlag
Inheritance Hierarchy
- FBaseEventFlag → FBreakingData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBreakingData() |
Chaos/ExternalCollisionData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocity | FVec3 | Chaos/ExternalCollisionData.h | ||
| bFromCrumble | bool | Chaos/ExternalCollisionData.h | ||
| BoundingBox | Chaos::FAABB3 | Chaos/ExternalCollisionData.h | ||
| Location | FVec3 | Chaos/ExternalCollisionData.h | ||
| Mass | FReal | Chaos/ExternalCollisionData.h | ||
| Orientation | FRotation3 | Chaos/ExternalCollisionData.h | ||
| Proxy | IPhysicsProxyBase * | The pointer to the proxy should be used with caution on the Game Thread. | Chaos/ExternalCollisionData.h | |
| TransformGroupIndex | int32 | Chaos/ExternalCollisionData.h | ||
| Velocity | FVec3 | Chaos/ExternalCollisionData.h |