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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FCanvasItem
- FCanvasTileItem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasItem.h |
Include | #include "CanvasItem.h" |
Syntax
class FCanvasTileItem : public FCanvasItem
Remarks
'Tile' item can override size and UV .
Variables
Type | Name | Description | |
---|---|---|---|
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const FMaterialRenderProxy * | MaterialRenderProxy | Material proxy for rendering. |
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FVector2D | PivotPoint | Pivot point, as percentage of tile (0-1). |
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FRotator | Rotation | Rotation. |
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FVector2D | Size | Size of the tile. |
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const FTexture * | Texture | Texture to render. |
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FVector2D | UV0 | UV Coordinates 0 (Left/Top). |
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FVector2D | UV1 | UV Coordinates 0 (Right/Bottom). |
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float | Z | Used to calculate depth. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item using size from texture. | |
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item which uses the default white texture using given size. | |
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item with FMaterialRenderProxy using given size. | |
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item with texture using given size. | |
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item with texture using size from texture specific UVs. | |
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item with FMaterialRenderProxy using given size and UVs. | |
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FCanvasTileItem
(
const FVector2D& InPosition, |
Tile item with texture using given size and specific UVs. |