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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvasRenderContext > API/Runtime/Engine/FCanvasRenderContext/AddPass
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/CanvasRender.h |
| Include | #include "CanvasRender.h" |
template<typename ExecuteLambdaType, typename ParameterStructType>
void AddPass
&40;
FRDGEventName && PassName,
const ParameterStructType &42; PassParameters,
ExecuteLambdaType && ExecuteLambda
&41;