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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FCanvasBaseRenderItem
- FCanvasBatchedElementRenderItem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/CanvasBatchedElementRenderItem.h |
Include | #include "CanvasBatchedElementRenderItem.h" |
Syntax
class FCanvasBatchedElementRenderItem : public FCanvasBaseRenderItem
Remarks
Info needed to render a batched element set
Constructors
Type | Name | Description | |
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FCanvasBatchedElementRenderItem
(
FBatchedElementParameters* InBatchedElementParameters, |
This data is deleted after rendering has completed |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor to delete data in case nothing rendered |
Functions
Type | Name | Description | |
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FBatchedElements * | Accessor for the batched elements. | |
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bool | IsMatch
(
FBatchedElementParameters* BatchedElementParameters, |
Determine if this is a matching set by comparing texture,blendmode,elementype,transform. |
Overridden from FCanvasBaseRenderItem
Type | Name | Description | |
---|---|---|---|
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FCanvasBatchedElementRenderItem * | FCanvasBatchedElementRenderItem instance accessor | |
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bool | Render_GameThread
(
const FCanvas* Canvas, |
Renders the canvas item. |
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bool | Render_RenderThread
(
FCanvasRenderContext& RenderContext, |
Renders the canvas item. |