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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FCanvasBatchedElementRenderItem
| Name | FRenderData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/CanvasBatchedElementRenderItem.h |
| Include Path | #include "CanvasBatchedElementRenderItem.h" |
Syntax
class FRenderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderData
(
FBatchedElementParameters* InBatchedElementParameters, |
Init constructor | CanvasBatchedElementRenderItem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchedElementParameters | TRefCountPtr< FBatchedElementParameters > | Batched element parameters | CanvasBatchedElementRenderItem.h | |
| BatchedElements | FBatchedElements | Current batched elements, destroyed once rendering completes. | CanvasBatchedElementRenderItem.h | |
| BlendMode | ESimpleElementBlendMode | Current blend mode being used for batching, set to BLEND_MAX if it hasn't been used yet. | CanvasBatchedElementRenderItem.h | |
| ElementType | FCanvas::EElementType | Current element type being used for batching, set to ET_MAX if it hasn't been used yet. | CanvasBatchedElementRenderItem.h | |
| GlowInfo | FDepthFieldGlowInfo | Info for optional glow effect when using depth field rendering | CanvasBatchedElementRenderItem.h | |
| Texture | const FTexture * | Current texture being used for batching, set to NULL if it hasn't been used yet. | CanvasBatchedElementRenderItem.h | |
| Transform | FCanvas::FTransformEntry | Transform used to render including projection | CanvasBatchedElementRenderItem.h |