Navigation
API > API/Runtime > API/Runtime/Engine
Info for glow when using depth field rendering
| Name | FDepthFieldGlowInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FDepthFieldGlowInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDepthFieldGlowInfo() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableGlow | uint32 | Whether to turn on the outline glow (depth field fonts only) | Engine/EngineTypes.h |
|
| GlowColor | FLinearColor | Base color to use for the glow | Engine/EngineTypes.h |
|
| GlowInnerRadius | FVector2D | If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y | Engine/EngineTypes.h |
|
| GlowOuterRadius | FVector2D | If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y | Engine/EngineTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FDepthFieldGlowInfo& Other |
Engine/EngineTypes.h | ||
bool operator==
(
const FDepthFieldGlowInfo& Other |
Engine/EngineTypes.h |