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| Name | FBranchingPointNotifyPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotify.h" |
Syntax
USTRUCT ()
struct FBranchingPointNotifyPayload
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNotifies/AnimNotify.h | |||
FBranchingPointNotifyPayload
(
USkeletalMeshComponent* InSkelMeshComponent, |
Animation/AnimNotifies/AnimNotify.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReachedEnd | bool | Animation/AnimNotifies/AnimNotify.h | ||
| MontageInstanceID | int32 | Animation/AnimNotifies/AnimNotify.h | ||
| NotifyEvent | FAnimNotifyEvent * | Animation/AnimNotifies/AnimNotify.h | ||
| SequenceAsset | UAnimSequenceBase * | Animation/AnimNotifies/AnimNotify.h | ||
| SkelMeshComponent | USkeletalMeshComponent * | Animation/AnimNotifies/AnimNotify.h |