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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBranchingPointNotifyPayload
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimNotifies/AnimNotify.h | |||
FBranchingPointNotifyPayload
(
USkeletalMeshComponent* InSkelMeshComponent, |
Animation/AnimNotifies/AnimNotify.h |
FBranchingPointNotifyPayload()
| Name | FBranchingPointNotifyPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotify.h" |
FBranchingPointNotifyPayload()
FBranchingPointNotifyPayload(USkeletalMeshComponent , UAnimSequenceBase , FAnimNotifyEvent *, int32, bool)
| Name | FBranchingPointNotifyPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include Path | #include "Animation/AnimNotifies/AnimNotify.h" |
FBranchingPointNotifyPayload
(
USkeletalMeshComponent * InSkelMeshComponent,
UAnimSequenceBase * InSequenceAsset,
FAnimNotifyEvent * InNotifyEvent,
int32 InMontageInstanceID,
bool bInReachedEnd
)