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API > API/Runtime > API/Runtime/Engine
Each Bone node in BoneTree
| Name | FBoneNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
Syntax
USTRUCT ()
struct FBoneNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoneNode () |
Animation/Skeleton.h | ||
| Animation/Skeleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TranslationRetargetingMode | TEnumAsByte< EBoneTranslationRetargetingMode::Type > | Retargeting Mode for Translation Component. | Animation/Skeleton.h |
|
Functions
Public
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name_DEPRECATED | FName | Name of bone, this is the search criteria to match with mesh bone. | Animation/Skeleton.h | |
| ParentIndex_DEPRECATED | int32 | Parent Index. | Animation/Skeleton.h |