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Structure encapsulating a single bone animation track.
| Name | FBoneAnimationTrack |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include Path | #include "Animation/AnimData/IAnimationDataModel.h" |
Syntax
USTRUCT (BlueprintType )
struct FBoneAnimationTrack
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneTreeIndex | int32 | Index corresponding to the bone this track corresponds to within the target USkeleton | Animation/AnimData/IAnimationDataModel.h |
|
| InternalTrackData | FRawAnimSequenceTrack | Internally stored data representing the animation bone data | Animation/AnimData/IAnimationDataModel.h |
|
| Name | FName | Name of the bone this track corresponds to | Animation/AnimData/IAnimationDataModel.h |
|