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API > API/Runtime > API/Runtime/Engine
| Name | FBodyInstanceAsyncPhysicsTickHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
Syntax
USTRUCT (BlueprintType )
struct FBodyInstanceAsyncPhysicsTickHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Proxy | FPhysicsActorHandle | PhysicsEngine/BodyInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
PhysicsEngine/BodyInstance.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
PhysicsEngine/BodyInstance.h | ||
Chaos::FRigidBodyHandle_Internal * operator->() |
PhysicsEngine/BodyInstance.h |