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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BlendableManager.h |
Include | #include "BlendableManager.h" |
Syntax
class FBlendableManager
Remarks
Manager class which allows blending of FBlendableBase objects, stores a copy (for the render thread)
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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T & | Used to blend multiple blendables of the given type with lerp into one final one | |
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const T & | Use to pickup the on final blendable that was generated by blending 0-n blendables of the given type | |
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T * | IterateBlendables
(
FBlendableEntry*& InIterator |
Find next that has the given type, O(n), n is number of elements after the given one or all if started with 0 |
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T * | PushBlendableData
(
float InWeight, |