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This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples.
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| Name |
FBlendSpaceTriangle |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path |
#include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendSpaceTriangle
Constants
| Name |
Type |
Remarks |
Include Path |
| NUM_VERTICES |
const int32 |
Triangles have three vertices. |
Animation/BlendSpace.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EdgeInfo |
FBlendSpaceTriangleEdgeInfo |
Info for the edge starting at the vertex index and going (anti-clockwise) to the next vertex |
Animation/BlendSpace.h |
- EditAnywhere
- Category=EditorElement
|
| SampleIndices |
int32 |
Indices into the samples |
Animation/BlendSpace.h |
- EditAnywhere
- Category=EditorElement
|
| Vertices |
FVector2D |
The vertices are in the normalized space - i.e. in the range 0-1. |
Animation/BlendSpace.h |
- EditAnywhere
- Category=EditorElement
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