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| Name | FBlendSpaceTriangleEdgeInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendSpaceTriangleEdgeInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdjacentPerimeterTriangleIndices | int32 | IF there is no neighbor, then (a) we're on the perimeter and (b) these will be the indices of triangles along the perimeter (next to the start and end of this edge, respectively) | Animation/BlendSpace.h | |
| AdjacentPerimeterVertexIndices | int32 | The vertex index of the associated AdjacentPerimeterTriangle such that the perimeter edge is from this vertex to the next. | Animation/BlendSpace.h | |
| NeighbourTriangleIndex | int32 | Animation/BlendSpace.h | ||
| Normal | FVector2D | Edge normal faces out | Animation/BlendSpace.h |