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The runtime data used for interpolating. Note that only one of Segments/Triangles will be in use, depending on the dimensionality of the data.
| Name | FBlendSpaceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendSpaceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Segments | TArray< FBlendSpaceSegment > | Animation/BlendSpace.h | ||
| Triangles | TArray< FBlendSpaceTriangle > | Animation/BlendSpace.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
Animation/BlendSpace.h | ||
void GetSamples
(
TArray< FWeightedBlendSample >& OutWeightedSamples, |
Animation/BlendSpace.h | ||
bool IsEmpty() |
Animation/BlendSpace.h |