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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FBatchedMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchedMesh () |
Components/LineBatchComponent.h | ||
FBatchedMesh
(
TArray< FVector > const& InMeshVerts, |
MeshVerts - linear array of world space vertex positions MeshIndices - array of indices into MeshVerts. | Components/LineBatchComponent.h |
FBatchedMesh()
| Name | FBatchedMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h |
| Include Path | #include "Components/LineBatchComponent.h" |
FBatchedMesh()
FBatchedMesh(TArray< FVector > const &, TArray< int32 > const &, FColor const &, uint8, float, uint32)
Description
MeshVerts - linear array of world space vertex positions MeshIndices - array of indices into MeshVerts. Each triplet is a tri. i.e. [0,1,2] is first tri, [3,4,5] is 2nd tri, etc
| Name | FBatchedMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h |
| Include Path | #include "Components/LineBatchComponent.h" |
FBatchedMesh
(
TArray < FVector > const & InMeshVerts,
TArray < int32 > const & InMeshIndices,
FColor const & InColor,
uint8 InDepthPriority,
float LifeTime,
uint32 InBatchID
)