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| Name | FBatchedMesh |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h |
| Include Path | #include "Components/LineBatchComponent.h" |
Syntax
struct FBatchedMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchedMesh () |
Components/LineBatchComponent.h | ||
FBatchedMesh
(
TArray< FVector > const& InMeshVerts, |
MeshVerts - linear array of world space vertex positions MeshIndices - array of indices into MeshVerts. | Components/LineBatchComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchID | uint32 | Components/LineBatchComponent.h | ||
| Color | FColor | Components/LineBatchComponent.h | ||
| DepthPriority | uint8 | Components/LineBatchComponent.h | ||
| MeshIndices | TArray< int32 > | Components/LineBatchComponent.h | ||
| MeshVerts | TArray< FVector > | Components/LineBatchComponent.h | ||
| RemainingLifeTime | float | Components/LineBatchComponent.h |