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Struct to determine dynamic submix send data for use with audio volumes.
| Name | FAudioVolumeSubmixSendSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
| Include Path | #include "Sound/AudioVolume.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioVolumeSubmixSendSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ListenerLocationState | EAudioVolumeLocationState | The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given sound. | Sound/AudioVolume.h |
|
| SubmixSends | TArray< FSoundSubmixSendInfo > | Submix send array for sounds that are in the ListenerLocationState at the same time as the listener. | Sound/AudioVolume.h |
|
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceLocationState_DEPRECATED | EAudioVolumeLocationState | Sound/AudioVolume.h |