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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
| Include | #include "AudioDevice.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
virtual void Precache
&40;
USoundWave &42; SoundWave,
bool bSynchronous,
bool bTrackMemory,
bool bForceFullDecompression
&41;
Remarks
Precaches the passed in sound node wave object.
Precaches the passed in sound node wave object.
Parameters
| Name | Description |
|---|---|
| SoundWave | Resource to be precached. |
| bSynchronous | If true, this function will block until a vorbis decompression is complete |
| bTrackMemory | If true, the audio mem stats will be updated |
| bForceFullDecompression | If true, the sound wave will be fully decompressed regardless of size. |
| SoundWave | Resource to be precached. |