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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
Type | Name | Description | |
---|---|---|---|
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bool | LocationIsAudible
(
const FVector& Location, |
Checks to see if a coordinate is within a distance of any listener |
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bool | LocationIsAudible
(
const FVector& Location, |
Use LocationIsAudible that passes a ListenerIndex to check against a specific Listener |
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bool | LocationIsAudible
(
const FVector& Location, |
Checks to see if a coordinate is within a distance of a specific listener |