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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAudioDevice > API/Runtime/Engine/FAudioDevice/LocationIsAudible
Deprecated * Use LocationIsAudible that passes a ListenerIndex to check against a specific Listener
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool LocationIsAudible
&40;
const FVector & Location,
const FTransform & ListenerTransform,
const float MaxDistance
&41; const
Remarks
Checks to see if a coordinate is within a distance of the given listener