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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
- FAudioDevice::GetPhasesForFrequencies()
- FMixerDevice::GetPhasesForFrequencies()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
virtual void GetPhasesForFrequencies
&40;
USoundSubmix &42; InSubmix,
const TArray< float > & InFrequencies,
TArray< float > & OutPhases
&41;