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Unreal Engine C++ API Reference > Runtime > Engine > FAudioDevice
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include | #include "AudioDevice.h" |
Syntax
struct FCreateComponentParams
Variables
Type | Name | Description | |
---|---|---|---|
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USoundAttenuation * | AttenuationSettings | |
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TSubclassOf< UAudioComponent > | AudioComponentClass | |
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bool | bAutoDestroy | |
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bool | bPlay | |
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bool | bStopWhenOwnerDestroyed | |
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TSet< USoundConcurrency * > | ConcurrencySet |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FCreateComponentParams
(
AActor* Actor |
||
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FCreateComponentParams
(
FAudioDevice* AudioDevice |
||
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FCreateComponentParams
(
UWorld* World, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetLocation
(
FVector Location |
|
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bool |