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Unreal Engine C++ API Reference > Runtime > Engine > FAudioChunkHandle
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ContentStreaming.h |
Include | #include "ContentStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/ContentStreaming.cpp |
bool IsValid&40;&41; const
Remarks
Checks whether this points to a valid compressed chunk.