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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachUniqueAttribute
(
TFunctionRef< void(TSingleIterator< AttributeType >&)> ForEachFunction |
Animation/AttributeBlendData.h | ||
void ForEachUniqueAttribute
(
TFunctionRef< void(TSingleRawIterator&)> ForEachFunction |
Animation/AttributeBlendData.h |
ForEachUniqueAttribute(TFunctionRef< void(TSingleIterator< AttributeType > &)>)
| Name | ForEachUniqueAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeBlendData.h |
| Include Path | #include "Animation/AttributeBlendData.h" |
template<typename AttributeType>
void ForEachUniqueAttribute
(
TFunctionRef < void< AttributeType > &)> ForEachFunction
) const
ForEachUniqueAttribute(TFunctionRef< void(TSingleRawIterator &)>)
| Name | ForEachUniqueAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeBlendData.h |
| Include Path | #include "Animation/AttributeBlendData.h" |
void ForEachUniqueAttribute
(
TFunctionRef < void &)> ForEachFunction
) const