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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAttributeBlendData
| Name | TSingleIterator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeBlendData.h |
| Include Path | #include "Animation/AttributeBlendData.h" |
Syntax
template<typename AttributeType>
struct TSingleIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSingleIterator
(
const FAttributeBlendData& InData, |
Animation/AttributeBlendData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EAdditiveAnimationType GetAdditiveType() |
Animation/AttributeBlendData.h | ||
const float GetBoneWeight() |
Returns (bone level) weight value for the unique attribute its bone and container | Animation/AttributeBlendData.h | |
const FAttributeId & GetIdentifier() |
Returns the identifier for the current attribute set | Animation/AttributeBlendData.h | |
const AttributeType & GetValue() |
Return the value for the currently indexed unique attribute | Animation/AttributeBlendData.h | |
const float GetWeight() |
Returns (container level) weight value for the unique attribute its container | Animation/AttributeBlendData.h | |
bool IsFilteredBlend() |
Animation/AttributeBlendData.h | ||
bool IsHighestBoneWeighted() |
Returns whether or not the unique attribute its (bone level) weight is the highest across the containers | Animation/AttributeBlendData.h | |
bool Next() |
Cycle through to next unique attribute, returns false if the end was reached | Animation/AttributeBlendData.h |