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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAsyncRealtimeAudioTaskProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncRealtimeAudioTaskProxy
(
T* InAudioBuffer, |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskProxy
(
USoundWave* InWaveData, |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskProxy
(
T* InAudioBuffer, |
AudioDecompress.h |
FAsyncRealtimeAudioTaskProxy(T , USoundWave )
| Name | FAsyncRealtimeAudioTaskProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
FAsyncRealtimeAudioTaskProxy
(
T * InAudioBuffer,
USoundWave * InWaveData
)
FAsyncRealtimeAudioTaskProxy(USoundWave , uint8 , int32)
| Name | FAsyncRealtimeAudioTaskProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
FAsyncRealtimeAudioTaskProxy
(
USoundWave * InWaveData,
uint8 * InAudioData,
int32 InMaxSamples
)
FAsyncRealtimeAudioTaskProxy(T , uint8 , int32, bool, bool)
| Name | FAsyncRealtimeAudioTaskProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
FAsyncRealtimeAudioTaskProxy
(
T * InAudioBuffer,
uint8 * InAudioData,
int32 InNumFramesToDecode,
bool bInLoopingMode,
bool bInSkipFirstBuffer
)