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API > API/Runtime > API/Runtime/Engine
| Name | FAsyncRealtimeAudioTaskProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDecompress.h |
| Include Path | #include "AudioDecompress.h" |
Syntax
template<class T>
class FAsyncRealtimeAudioTaskProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncRealtimeAudioTaskProxy
(
T* InAudioBuffer, |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskProxy
(
USoundWave* InWaveData, |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskProxy
(
T* InAudioBuffer, |
AudioDecompress.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAsyncRealtimeAudioTaskProxy() |
AudioDecompress.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CritSect | FCriticalSection | AudioDecompress.h | ||
| Task | FAsyncTask< FAsyncRealtimeAudioTaskWorker< T > > * | AudioDecompress.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnsureCompletion
(
bool bDoWorkOnThisThreadIfNotStarted |
AudioDecompress.h | ||
FAsyncRealtimeAudioTaskWorker< T > & GetTask() |
AudioDecompress.h | ||
bool IsDone() |
AudioDecompress.h | ||
void StartBackgroundTask() |
AudioDecompress.h |