Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- IQueuedWork
- FAsyncEncode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
template<typename TPendingTextureType>
class FAsyncEncode : public IQueuedWork
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAsyncEncode
(
TPendingTextureType* InPendingTexture, |
Overridden from IQueuedWork
| Type | Name | Description | |
|---|---|---|---|
| void | Abandon () |
Tells the queued work that it is being abandoned so that it can do per object clean up as needed. | |
| void | This is where the real thread work is done. |