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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAsyncEncode
- IQueuedWork::DoThreadedWork()
- FAsyncEncode::DoThreadedWork()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
virtual void DoThreadedWork&40;&41;
Remarks
This is where the real thread work is done. All work that is done for this queued object should be done from within the call to this function.