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API > API/Runtime > API/Runtime/Engine
| Name | FAssignActorDataLayer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
struct FAssignActorDataLayer
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AddDataLayerAsset
(
AActor* InActor, |
GameFramework/Actor.h | ||
static bool RemoveDataLayerAsset
(
AActor* InActor, |
GameFramework/Actor.h |