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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAssetMapping
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidMapping () |
Animation/AssetMappingTable.h | ||
static bool IsValidMapping
(
UAnimationAsset* InSourceAsset, |
Animation/AssetMappingTable.h |
IsValidMapping()
| Name | IsValidMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
| Include Path | #include "Animation/AssetMappingTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AssetMappingTable.cpp |
bool IsValidMapping() const
IsValidMapping(UAnimationAsset , UAnimationAsset )
| Name | IsValidMapping |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
| Include Path | #include "Animation/AssetMappingTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AssetMappingTable.cpp |
static bool IsValidMapping
(
UAnimationAsset * InSourceAsset,
UAnimationAsset * InTargetAsset
)