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This defines one asset mapping
| Name | FAssetMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
| Include Path | #include "Animation/AssetMappingTable.h" |
Syntax
USTRUCT ()
struct FAssetMapping
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AssetMappingTable.h | |||
FAssetMapping
(
UAnimationAsset* InSourceAsset |
Animation/AssetMappingTable.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceAsset | TObjectPtr< class UAnimationAsset > | Source asset | Animation/AssetMappingTable.h |
|
| TargetAsset | TObjectPtr< class UAnimationAsset > | Source asset | Animation/AssetMappingTable.h |
|
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidMapping
(
UAnimationAsset* InSourceAsset, |
Animation/AssetMappingTable.h |