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32 Bytes (40 in-editor).
| Name | FAssetLocatorFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/AssetLocatorFragment.h |
| Include Path | #include "UniversalObjectLocators/AssetLocatorFragment.h" |
Syntax
USTRUCT ()
struct FAssetLocatorFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UniversalObjectLocators/AssetLocatorFragment.h | |||
FAssetLocatorFragment
(
const FAssetData& InAssetData |
UniversalObjectLocators/AssetLocatorFragment.h | ||
FAssetLocatorFragment
(
const FTopLevelAssetPath& InPath |
UniversalObjectLocators/AssetLocatorFragment.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FragmentType | UE::UniversalObjectLocator::TFragmentTypeHandle< FAssetLocatorFragment > | UniversalObjectLocators/AssetLocatorFragment.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | FTopLevelAssetPath | UniversalObjectLocators/AssetLocatorFragment.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::UniversalObjectLocator::FInitializeResult Initialize
(
const UE::UniversalObjectLocator::FInitializeParams& InParams |
UniversalObjectLocators/AssetLocatorFragment.h | ||
UE::UniversalObjectLocator::FResolveResult Resolve
(
const UE::UniversalObjectLocator::FResolveParams& Params |
UniversalObjectLocators/AssetLocatorFragment.h | ||
void ToString
(
FStringBuilderBase& OutStringBuilder |
UniversalObjectLocators/AssetLocatorFragment.h | ||
UE::UniversalObjectLocator::FParseStringResult TryParseString
(
FStringView InString, |
UniversalObjectLocators/AssetLocatorFragment.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UniversalObjectLocators/AssetLocatorFragment.h |