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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAssetCompilingManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAsyncTasks
(
bool bLimitExecutionTime |
Called once per frame, fetches completed tasks and applies them to the scene. | AssetCompilingManager.h | |
void ProcessAsyncTasks
(
const AssetCompilation::FProcessAsyncTaskParams& Params |
Called once per frame, fetches completed tasks and applies them to the scene. | AssetCompilingManager.h |
ProcessAsyncTasks(bool)
Description
Called once per frame, fetches completed tasks and applies them to the scene.
| Name | ProcessAsyncTasks |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include Path | #include "AssetCompilingManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetCompilingManager.cpp |
void ProcessAsyncTasks
(
bool bLimitExecutionTime
)
ProcessAsyncTasks(const AssetCompilation::FProcessAsyncTaskParams &)
Description
Called once per frame, fetches completed tasks and applies them to the scene.
| Name | ProcessAsyncTasks |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include Path | #include "AssetCompilingManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AssetCompilingManager.cpp |
void ProcessAsyncTasks
(
const AssetCompilation::FProcessAsyncTaskParams & Params
)